The formula of the game
Hawken
50% quake
25% of the dusty future
20% roboabatics
5% dominance of "fathers"
On consoles with walking combat vehicles there was always order: here you have tactical Front Mission , And simulators Armored Core , and a bunch of everything different in anime-licenses. But on PC since time Mechwarrior 4 Nothing sensible appeared … Until last year, when Mechwarrior suddenly returned as an online action movie. Soon a fur-beer followed him Hawken , nicknamed the people "nyashken". Too online.
Now these games are constantly compared, trying to find out who is cooler. The matter, generally speaking, is dead – they are not at all like. Yes, both Mwo and Hawken exploit "furs", but do it in a completely different way. About how MachWarrior Online copes, we already talked, now Hawken's turn.
_Вблоге вы можете прочесть наше интервью с основателем студии _Adhesive. We asked him about the sources of inspiration, about the plans for the future, about the prospects of the cross-platform, and at the same time learned that the backbone of the studio at the end of the two thousandth worked on the game, which in 2007 looked more beautiful than Skyrim in 2011 … but before the release was not released I survived.
Scandals, intrigues, investigations – read in our blog!
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Magma flows in our veins!
To the dimensions of the largest "furs" from Mechwarrior Online far from Hawken far. But they are much faster: they know how to soar and steref, they can even soak into the sky for a while. Some players complain, they say, “replace the models of“ furs ”in Hawken with enlarged gladiators from Quake – No one will notice!".
If Mechwarrior wants to seem a simulator, then Hawken is pretending to be an ordinary action movie. But "bellows" remain "furs". In the heat of the battle, the windshield of the cockpit is covered with dust and cracks, the guns can overheat and bend down for a couple of seconds, and the flights mentioned above eagerly consume fuel. If it ends, you have to walk on foot. True, not for long, after some time, the fuel supply will be restored.
► at any time they allow to call a droid, which will gradually restore the "health" of the fur. But while we are repaired, we are helpless, so you first need to find a secluded corner. ► to get away from the rocket, you can use jetpak. Fintt is not the easiest: you have to have time to rise higher and at the same time not to seize all the fuel.
Microdrogress
Total models "Mehov" twelve. There are no more or less strong among them – just each has its own style. The nimble "scout" avoids direct contacts, strives to climb into the rear and grab a couple of frags under the noise. The long -range “reaper” is dug up in a secluded place and fading the sacrifice from afar, and the massive “grenadier” rushes forward with a tank – he has a lot of armor, and grenade launchers nearby are more efficient.
Each “fur” has one special capacity: the “berserker” inflicts increased damage for some time, the “scout” merges with the terrain, and any heavy “fur” can develop three times, significantly strengthening the armor, but losing it in agility. To use the ability in time is to be halfway to frag. At the wrong time – for the next minute to lose the trump card. The match, meanwhile, lasts about fifteen to twenty minutes.
► TALANTY TALENTS Three: for attack, protection and movement. However, even in the "aggressive" branch you can find several protective perks.
Each “fur”, which is at our disposal, has its own scale of experience. https://lady-linda-casino.co.uk/ By participating in battles, we gain experience and, accordingly, increase the level of "fur". For each level they give out glasses that can be spent on the perks … and these perks are incredibly dreary. There is, for example, a talent that increases damage by 0.16%; the other accelerates the reloading of the guns by 0.33%. It is possible to manipulate numbers more serious with the help of modules purchased in the store – these are the same passive increase, but already in integer. True, even from +5% to damage you will not feel the benefit right away. The developers stubbornly bend their line: the outcome of the battle should not be solved the “fur” kit, but the pilot skill. Then the question arises: why is this all this husk with interest in general?
But from the gadgets are much more visual – they act as additional skills. For example, a projector for a few seconds creates a hologram of the “fur”, and you can hastily retire using confusion. There is a portable turret that to destroy – just spit, but while she lives, it is very painful. There are more commonplace options, such as EMP – classic electromagnetic grenade, which cuts all the FURS systems for a few seconds. The tricks in the battle are useful, but here, as with abilities, the main thing is to choose the moment, otherwise we just hang the gadget for reloading.
► a power field – one of the available gadgets – for a short time protects the "fur" from damage. It is convenient to hide behind him while the guns cool down.
The price of the issue: Hawken adheres to the iron principle of "time or money". To accumulate on the desired module or new robot, you will have to play a lot. However, there will be enough dollars of twenty to any car, and on the details, and the exhaust will remain for the fashionable color. By the way, here we distribute the game currency – rush to pick up until it ends!
One hundred and one -seizures
There are no one -story cards in Hawken. Elevations, roofs, crossbars are always prematurely – if only the "furs" had where to jump and fly. There are many caches and various inconspicuous moves – so much so that the first time you can’t understand where to go and where the enemies. But when the card becomes beckoning and all the secret corridors will get into memory, everything suddenly falls into place. To the three already mastered gameplay concepts “download, shugat, die” will also add “think where you are narrow”.
► Cards are arranged deceptive. It is worth turning in the wrong moment in a tense moment, and you risk getting into even bigger problems.
This is the most relevant for the “bombardment” and “siege” modes (there is still Deathmatch and Team Deathmatch, but everything is clear with them). The first is the capture of points, not only abstract “a”, “b”, “c”, but real missile mines. The more mines are captured, the denser the shelling of the enemy base. The “health” of one of the bases ended – it is clear who won.
In the “siege” the goal of us is exactly the same – to destroy the base. However, it will have to achieve it differently. First we break through to the generator, fill the batteries of the “fur” with energy, and then we rush to the native base with all the legs and pump the energy into the reserve of the team. Upon reaching a critical mark, the ship will rise into the air and go to shell the enemy base. Opponents will probably try to seize the air defense system and destroy the ship, so we organize the defense and chop them in the root of their attempts to get to the rocket complex.
* * *
Practice has shown: no matter how nice and useful it is to work in the team, you can solve the outcome of the battle and alone. Yes, even in the "siege" personal skill Hawken appreciates more than team work. Only now there is nowhere to prove yourself. Developers dream of e -sports, promise a rating system and talk about how to motivate players to conquer new peaks, but Dota is far far away. Today, the pilots of the "furs" kill each other simply because it is fun. Well, because they are accumulating to the new "fur".
Pleased
Sharped
- cunning cards with darkness darkness;
- The most frisky "bellows" in the genre;
- Starting "fur" looks like a grandmother's TV on chicken legs.
- more cards are needed;
- more "furs" is needed;
- Most need.
The main ratings
9/10
Gameplay
10/10
Graphics
8/10
Interface and management
7/10
Sound and music
"Achivka" of the editorial office
Oldskushchikhchik
Burst into a sniper “fur” into the brawl brawl braid and put all of the “rails” offhand.
Special ratings
7/10
On the gun in the hand
There are no less guns in Hawken than "furs". Double -barreled missiles with homing shells, ultra -precise sniper guns and even an old acquaintance – “Flak” from Unreal Tournament. It is only a pity that the "bellows" are limited in the choice of weapons – it would be funny to fasten the rocket lan from the puny "scout".
9/10
Clicking on .EXE-Shnik for the hundredth time
How many hours, days or weeks is the game is able to captivate you? The question is important, and for a multiplayer action movie – a critical. Hawken gives an answer at ease, behind the coffee kettle at five in the morning a day of the project.
Verdict
Site assessment
8.0
GREAT
Unreal Tournament about walking machines, dynamic and spectacular. Only the monstrous deficiency of the contents is annoyed: maps, modes, “furs”, guns – everything could have been more. Make good, add serious competitive modes – and then Hawken will easily deserve nine.