League of Legends: Clash of Fates

Dota lovers: AllStars ask the question sooner or later: “Now, if the same game, but more fatal?»Where there is a question, an answer inevitably appears, and in the case of the super -popular" dota "of such answers – there is a great many. It is almost impossible to track and evaluate them all, but over time the players themselves give the answer. Most Russian fans chose Heroes of Newerth, but the rest of the world is the other game is ruled by another game – League of Legends: Clash of Fates. It is about her that we will tell you today.

Eternal battle

At the moment, the League of Legends is in the stage of open beta testing and is available to anyone, and the developers are constantly adding various innovations. According to them, more than 250 thousand players are fighting daily on servers. To replenish their number, you need to go to the www website.LEAGUEOFLEGENDS.com, register an account and download the game client.

The game was developed in America by Riot Games, and, of course, Dota: AllStars served as an ideological inspirer. The mechanics of both games are similar: there are two warring parties, three roads (lines) on which players earn money and experience, and the main goal is to destroy the enemy base. But the similarity ends on this. Riot Games, unlike S2 ​​Games (developers Heroes of Newerth), introduced many ideas and ideas into her game. League of Legends does not copy Dota, but presents it in a new light, improved and, most importantly, more interesting in terms of tactical possibilities.

The game takes place in the world of Valoran, where battles are going on endlessly. Once, after a long and protracted war, it was decided that all disagreements would be decided in the arena, in fights between the best races warriors. Such a straightforward plot. However, this is excusable to such a game, because the plot here is more informational in nature, giving the game world a certain completeness. The descriptions of each hero with its volumetric history play the same role.

This is interesting: The backbone of Riot Games is the people who were developing “Dota” for Warsraft 3. A few are known that the idea of ​​the Great Dota: AllStars does not belong to Icefrog, but Guinsoo, which is now participating in the development of League of Legends. Icefrog only picked up the Dota project and operates on it to this day.

The first steps of the legend

Download, register, install, launch. The first thing to understand is the system for which the game is built. Your alter of the ego in this world is not a hero, but a “caster”, that is, your account. She personifies the powerful and mysterious wizard, standing behind the actions of the hero on the battlefield, which controls them and in every possible way helps – through the book of runes, global spells and skill glasses. After each battle, the caster gets experience points (EP) and influence glasses (IP). The former increase its level and strength, the latter allow you to acquire new characters and runes. He also has his own spells (spells), which, along with the heroes spells, can be used in battle. The caster can be developed to the thirtieth level.

To go into the caster profile, press the button View Summoner Profile in the upper right corner of the window. There are five different tabs, consider each of them.

  • Profile. Statistics of your caster. Victories, defeats, the results of the last battles and three beloved heroes are indicated. If you play a training match (Practice Game), check the statistics of your rivals. Then, when building a strategy, you can take into account their beloved heroes and preferred artifacts.

  • Masteries. One point of skill is given for increasing the level of the caster. Here you can put them in passive pluses for your hero. We advise you to redistribute skill points depending on the chosen strategy. For example, if you are going to play for the Magician Ryze, it is worth studying the Archmage mind (Archmage’s Savvy), which increases the strength of abilities.

  • Spells. Spells will open gradually, as the level of the caster grows. There are thirteen of all in the game, but only two can be taken to the arena. The choice is determined by the abilities of a particular hero, alleged by tactics and spells of your command partners. For example, if you play for yeti (nunu), you want to break into the crowd and use the absolute zero (Absolute Zero), the flash (Flash) is best suited.

Regardless of the choice of spells, the ability to review (recall), which returns to the base 8 seconds after use, is always available. She does not stand mana and is knocked down by any attack.

  • Runes. Particular attention should be focused on runes (runes). They, like skill glasses, passively increase the abilities of your hero. There are a great many options for filling the book of runes. It has two pages, that is, you may have two ready -made assembly options. Before each battle, you choose a more suitable option.

The opinions of players vary about the optimal choice of runes. Ideally, you need to have runes for each subspecies of heroes (“tank”, magician, fighter), but you can create a universal set, here is a matter of taste and priorities. Runes can be bought for the influence points earned after each battle. Keep in mind that it is impossible to sell runes, so you should think well the purchase of each of them.

  • Champions . All the heroes available in the game are reflected here. At the time of writing, there were fifty of them. On average every month, Riot Games adds two or three new. As you already understood, they are bought for the points of influence earned in battles. The price of characters varies and depends on the complexity of managing the hero: the harder it is to manage, the more it is it. Every week, ten characters are available in the game for free, in a week the list is updated. This opportunity facilitates the subsequent choice of the hero, and also allows you to learn how to play different characters. All heroes are absolutely unique. If the company S2 Games in its Heroes of Newerth copied most heroes from Dota, Riot Games, on the contrary, developed completely new characters with other abilities. Heroes in League of Legends are conventionally divided into five classes: tank (tank), magician (mage), fighter (Fighter), killer (Assassin), assistant (Support). One character can relate to several classes at once.

Welcome to the arena!

The League of Legends provides several modes of the game: ordinary (Normal Game), with allies (Arranged Team) and training (Practice Game). Beginners can take a special training course (TUTORIL).

When choosing a regular game, the server will automatically find you allies and rivals. When playing in this mode, you can earn the maximum number of influence points. But random allies usually do not differ in a high level of game and can easily “feed” the enemy with frequent deaths. Therefore, we advise you to add all strong players as friends and then play with them in the "with allies" mode. It doesn’t matter what country they are, the main thing is that you understand each other. Later you can participate in team games and various championships together.

A training game is an additional mode. Here you can create a match, and anyone will come to you. In this mode of playing of influence points, it is given half as much.

In addition to adding game modes, Riot Games plans to release many game cards. Two are available at the moment: the spellbat gorge (Summoner’s Rift) and the interpreted alley (The Twisted Treeline). The first is a classic three -line card familiar to any player in Dota, and the second is a map with two roads, created for a duel of three or less players.

Note: The game has two main servers: American (US) and European (EU). There are no cardinal differences between them, and Russian players meet there and there, but we recommend that you play on a European server. The reason is simple – we have better communication with Europe, there will be fewer lags.

Each hero has four abilities (spells) and one prize skill. The abilities of each character are unique. On active skills, heroes spend mana, energy or health. Some characters can create spells for free, limited only to reloading time (CoolDown). The first three magic can be improved up to five times, the fourth – only three times. Maximum level, respectively, the eighteenth.

It is worth knowing another interesting feature. Damage in the game is divided into two subspecies: physical and magical. Magic damage usually depends on the strength of abilities (Ability Power). It can be increased by buying certain artifacts. This feature allows magicians to stay "in the saddle" even by the end of the match. In Dota, the magicians did not have any chances against fighters in the later stages of the game.

The main task for a beginner is to achieve the thirtieth level of the caster with a minimum of defeat. After that, you can use skill glasses in full force, and you will most likely be filled with the first page of the book of the runes. If you are a beginner, then do not strive to play for many characters. Choose a hero and play them several dozen parties, trying to study all the subtleties. You cannot buy an expensive hero at the beginning of the way, so choose from several early. They are best suited to beginners, and the experience of the game for them will come in handy in further team games.

Ashi

Ashe, The Frost Archer

Price: 450

Attack: Far battle

One of the cheapest and most useful heroes. Be sure to play Ashi, because it is able to apply great damage and has one of the best deafening in the game. TUTORIAL (TUTORIAL) takes place with this hero.

Advantages: cheapness, ease of development, great damage, spells, beating in the area, powerful stunning.

Flaws: small amount of health, needs expensive artifacts.

Basic Tactics: __ Ashi searches for a lone enemy, turns on an ice shot, lets the enchanted arrow, run up and uses a volley. As a rule, the enemy is trying to run away, but the ice arrows will not allow him to hide.

Concentration

Focus

If Ashi does not fight, the chance to deliver a critical blow in the next attack increases every three seconds by 3/6/9/12/15/18%.

Ice shot

Frost Shot

If you activate this ability, Ashi arrows slows down the speed of the opponent’s movement within two seconds by 10/17/24/31/38. With each shot, mana is consumed.

Rebooting: 0

Mana: 8 for a shot

Distance: 600

Volley

Volley

Ashi releases a fan of nine arrows inflicting current physical damage +40/50/60/70/80 of damage additionally. Each of the nine arrows slows the enemy depending on the level of the ice shot.

Rebooting: 20/16/12/8/4 seconds

Mana: 60

Distance: 600

A generous gift

Plentiful Bounty

Ashi receives 1/2/3/4/5 of additional coins for the murder of the minion.

Enchanted arrow

Enchanted Crystal Arrow

Ashi releases a large arrow. If she enters the hero, then stunes it and applies 250/425/600 (+1 for AP – the power of abilities). The further the arrow flew, the longer the hero will be immobilized. Maximum time – 3.5 seconds. Neighboring warriors get half a damage and slow down.

Rebooting: 75 seconds

Mana: 150

Distance: The whole card

Sivir

Sivir, The Battle Mistress

Price: 450

Attack: Far battle

Also inexpensive heroine with great potential in the game. She copes with the enemy towers best. While four players are distracting the enemy, Sivir can alone destroy one, or even two towers in a row. This will give your team an instant strategic advantage. In addition, thanks to the final spell, it is extremely useful for the team.

Advantages: In a matter of seconds, he will cope with a crowd of minions or tower, causes good damage over the area, huge speed of movement and battle, different assembly options are possible.

Flaws: small amount of health, hard to get the first spell.

Basic Tactics: __ constantly be on the movement and damage. Boomerang to throw as often as possible, applying tangible damage to enemies. Block any spells with a magic shield addressed and activate in time.

The speed of the legs

Fleet of Foot

When Sivir moves, the chance to dodge the attack increases by 10/15/20/25%.

Boomerang

Spiral Blade

Sivir throws boomerang, applying 60/115/170/225/280 (+0.75 per AP) units of magical damage of each target. Each next goal receives 10% of the damage less. If the boomerang fell into a warrior and on a return, he will cause damage again.

Rebooting: 9 seconds

Mana: 80/90/100/110/120

Distance: 1175

Ricochet

Ricochet

The basic attack of Sivir affects 1/2/3/4/5 of additional purposes, losing 25% damage for each. Any additional effects work only for the first purpose

Rebooting: No

Mana: 6 mana for the attack

Distance: 20

Magic shield

Spell Shield

For 3 seconds it creates a shield that absorbs one negative spell directed to Sivir. When blocking the spell, Sivir will receive 125 mana units.

Rebooting: 28/24/20/16/12 seconds

Mana: 75

Distance: 20

On the hunt

On the Hunt

The spell gives 25/45/65% of the speed of the attack and 25% of the speed of movement. Sivir herself receives a plus completely, and nearby allies – only half of him.

Rebooting: 90 seconds

Mana: 100

Distance: 1200

Poppy

Poppy, The Iron Ambassador

Price: 1350

Attack: Near battle

A relatively new hero who immediately after the exit gained great love among players. She can apply good damage and copes with the role of "tank" perfectly.

Advantages: Great damage, complete invulnerability for a few seconds, stunning.

Flaws: the hero is complicated in development, it is difficult to control in battle.

Basic Tactics: __ Poppi – multifunctional hero. But its main task is to start an attack and sow panic in the ranks of enemies. Poppi runs to a group of rivals, aims a heroic jerk in the most dangerous fighter of the opponent, drives him into the wall, hits him with a crushing blow, quickly activates a diplomatic immunity on him, calmly finishes his victim, activating the hero of the Deman. She collects a mass of damage and disables the main character of the opponent. The main thing is that the allies support her intention and rush into battle after her.

Brave fighter

Valiant Fighter

If Poppi has caused damage exceeding 10% of its current health, then it will be weakened. Does not reduce damage from buildings.

A crushing blow

Devasting Blow

Poppi beats the enemy, inflicting the basic damage of her attack (+0.6 for AP) + 20/40/60/80/100 and 8% of the health of the enemy. Prize damage cannot exceed 75/150/225/300/375.

Rebooting: 8/7/6/5/4 seconds

Mana: 65

Distance: 600

Hero of Demasia

Paragon of Demacia

Passively: When attacking or obtaining damage, the armor and damage of Poppi will increase by 1.5/2/2.5/3/3.5 by 5 seconds. The effect folds up to 10 times.

Actively: Poppy speed increases by 5 seconds. Plus depends on the passive effect.

Rebooting: 12 seconds

Mana: 60/65/70/75/80

Distance: 600

Heroic jerk

Heroic Charm

Poppi flies into the enemy and pushes him along the flight line. Applies 50/75/100/125/150 (+0.4 per AP) units of magical damage. If the enemy encounters a wall, he will receive 75/125/175/225/275 (+0.4 per AP) of additional damage and will be stunned for 1.5 seconds.

Rebooting: 12/11/10/9/8 seconds

Mana: 50/60/70/80/90

Distance: 525

Diplomatic inviolability

Diplomatic Immunity

Poppi chooses an enemy hero and for 6 seconds inflicts 20/30/40% of additional damage to him. This time Poppi is completely invulnerable to all attacks, except for damage from her goal.

Rebooting: 140/120/100 seconds

Mana: 100

Distance: 900

Jeanne

Janna, The Storm’s Fury

Price: 1350

Attack: Far battle

One of the best support heroes in the game. Knows how to slow down an opponent, treat a group of friendly heroes and create a shield that absorbs damage.

Advantages: there is treatment, slowdown, good survival.

Flaws: a magician without strong striking spells, it is not so easy to master.

Basic Tactics: __ must control the situation well. Protect the wounded ally by the ox of the storm, in the battles, help the allies in howling whirlwinds and monsoon. If the enemy is trying to run away, use the western wind .

A fair wind

Tailwind

Increases the speed of movement of all friendly heroes by 3%.

Wounding whirlwind

Howling Gale

Jeanne calls a small whirlwind that grows over time. It applies 60/85/110/135/160 (+0,75 for AP) + 20/25/30/35/40 (for each charge) of magical damage to all soldiers, throwing them into the air. Charges depend on how much time the whirlwind is created on the spot.

Rebooting: 11 seconds

Mana: 80/100/120/140/160

Distance: The whole card

West wind

Zephyr

Passively: increases the speed of the Jeanne by 8/10/12/14/16%.

Actively: Jeanne consumes its strength on the enemy, applying it 60/115/170/225/280 (+0.8 per AP) of magic damage and slowing it 24/30/36/42/48% within four seconds.

Rebooting: 13/12/11/10/9 seconds

Mana: 40/50/60/70/80

Distance: 600

Eye of the storm

Eye of the Storm

Zhanna protects the target with a shield that absorbs 80/120/160/200/240 (+0.9) of damage and increases the target of target by 14/23/32/41/50 by 12 seconds. Can be applied to the towers.

Rebooting: 12 seconds

Mana: 70/85/100/115/130

Distance: 800

Monsoon

Monsoon

Jeanne recluses surrounding enemies and creates a healing wind that restores 90/150/210 (+0.35 per AP) health units for four seconds.

Rebooting: 120 seconds

Mana: 200/275/350

Distance: 750

Amumu

Amumu, The Sad Mummy

Price: 1350

Attack: Near battle

Excellent "tank" with stunning of mass destruction. Indispensable in command battles. Can suddenly jump out onto a group of enemies, stop them and cause good damage.

Advantages: easy to master, excellent stunning, it is extremely difficult to kill.

Flaws: It’s hard to play at the very beginning of the party, weak in duels.

Basic Tactics: __ Mummy is an excellent battle initiator. She stands in ambush and is waiting for the approach of enemies. Further, the Amumu includes despair, attracted by a bandage of bandage into the thick of enemies and activates the curse of the longing mummy. Now the rest of the heroes enter the battle, easily dealing with immobilized and wounded opponents.

Cursed touch

Cursed Touch

The attacks of mummies weaken the magical defense of the enemy at 20/30/40 for 5 seconds.

Throwing bandage

Bandage Toss

The amum is thrown by a sticky bandage. If he enters an enemy warrior, then the mummy is attracted to the goal, stunes it and applies 80/140/200/260/320 Seven Casino sister sites (+1 for AP) units of magical damage.

Rebooting: 18/16/14/12/10 seconds

Mana: 80/90/100/110/120

Distance: 1100

Despair

Despair

Enemies located near the mummy lose 1.5/1.8/2.1/2.4/2.7% (+0.01 per AP) from their maximum health reserve every second.

Rebooting: 1 second

Mana: 10 per second

Distance: 350

A flash of anger

Tantrum

Passively: The physical damage obtained by the Amumu is weakened by 1/2/3/4/5 of units.

Actively: The amum releases its anger, applying the surrounding soldiers 75/100/125/150/175 (+0.5 per AP) units of magical damage. Any blow to the mummy reduces the recharge of the spell by 0.5 seconds.

Rebooting: 10/9/8/7/6 seconds

Mana: 50

Distance: 400

Damn the longing mummy

Curse of the Sad Mummy

The Amumu entangles with the bandages of the enemy warriors surrounding him, preventing them from moving or attacking for 2.5 seconds, and applies 50/100/150 (+0.35 per AP) units of magical damage per second.

Rebooting: 170/150/130 seconds

Mana: 100/150 / 200

Distance: 600

Threestans

Tristana, The Megling Gunner

Price: 1350

Attack: Far battle

Tristan, Poppy's sister, shows mobility mobility on the battlefield. Can fly into a group of enemies and arrange a prancing inside. When reaching the maximum level, it has the largest battle in the game. Well destroys the towers and causes decent damage.

Advantages: high attack speed, mobility, good damage, a large range of combat.

Flaws: There are no deafening or spells beating in the area, there is little health, needs expensive artifacts.

Basic Tactics: __ Tristan – Master of Battle at a distance. She should stand behind the backs of stronger heroes and water the enemy with fire. There is an interesting opportunity using a sharp shot. Tristan jumps (reactive jump) behind the back of the enemy hero and pushes him with a sharp shot under his feet or under the allied tower.

Aim

Draw a Bead

TRISTANA RASTARITION FROM AND EVERY level increases with each level.

Fire

Fire

Increases the speed of the tristan attack by 30/45/60/75/90% within 7 seconds.

Rebooting: 20 seconds

Mana: 80

Distance: 20

Reactive jump

Rocket Jump

Tristan shoots in the ground, throwing himself in the chosen place. At the time of landing, it applies 70/115/160/205/250 (+0.8 per AP) of magic damage and slows down the surrounding enemies by 60% for 2.5 seconds. When killing the hero of reloading, the ability is dropped.

Rebooting: 12 seconds

Mana: 100

Distance: 900

Explosive shot

Explosive Shot

Passively: The enemies killed by the Trekhstana explode, applying 50/75/100/125/150 units of magical damage to neighboring opponents.

Actively: shoots a ball of fire at the enemy, reducing the effectiveness of treatment and regeneration of health by 50% and applies 25 (+0.1 for AP) units of magical damage per second. Lasts 4/5/6/7/8 seconds.

Rebooting: 16 seconds

Mana: 50/60/70/80/90

Distance: 600

A sharp shot

Buster Shot

Tristan shoots a cannon core at the chosen target. Applies 300/400/500 (+1.5 for AP) units of magical damage and throws surrounding enemies back to 600/800/1000.

Rebooting: 60 seconds

Mana: 150

Distance: 700

RIZ

Ryze, The Rogue Mage

Price: 1350

Attack: Far battle

One of the most powerful magicians in the game. In a matter of seconds, he is able to inflict huge damage to enemy heroes.

Advantages: A peculiar stunning, huge damage in the area, the prize power of abilities from the final spell.

Flaws: little health, it needs mana hard.

Basic Tactics: __ The task of the raisa is to use all spells in time. You need to wait for the moment when there will be a minimum of enemy minions nearby, and the enemy heroes will be next to each other. If everything succeeded, then your associates will only have to finish off enemies. Raise is strong and in duels. When meeting with the enemy, he activates terrible power, imposes an opponent in a rune prison, triggers a magic stream and, if the enemy is still alive, finishes it overload.

Secret skill

Arcane Mastery

After using any spell, the time of reloading of other abilities decreases by 1 second.

Overload

Overload

The rais releases a clot of energy that applies to the enemy fighter 50/90/130/170/210 (+0.45 per AP) units of magic damage plus 10% of its number of mana.

Rebooting: 11 seconds

Mana: 60/65/80/95/110

Distance: 600

Runny prison

Rune Prison

The rais encloses an enemy hero in a cage of runes by 0.8/1.2/1.6/2/2.4 seconds. It prevents its movement and applies 40 (+0.2 per AP) units of magic damage every 0.4 seconds.

Rebooting: 14 seconds

Mana: 80/95/110/125/140

Distance: 600

Magic stream

Spell Flux

The rais releases an electric ball that is reflected from the first purpose and jumps to five times. The affected warrior receives 70/85/100/115/130 (+0.38 per AP) of damage, its magical protection is reduced by 15. The ball can bounce off the rais himself.

Rebooting: 9 seconds

Mana: 60/80/100/120/140

Distance: 700

Terrible power

Desperate Power

The rack conducts a ritual giving him great power and a charge of energy. He receives +60/100/140 forces of abilities, and all his spells apply 65% ​​of the damage in area.

Relating 40/40/40

Mana: 0

Distance: 200

Tips for beginners

In any game situations, control the situation. You must know or at least assume where your rival is located. Eyes should constantly fall on a mini-card, and if you see that several enemy heroes disappeared from sight, be very careful. Set “sight Ward”, they will highlight part of the card, use clairvoyant (Clairvoyance). Controlling the enemy’s movements and important game points, you create a huge advantage in the game.

One of the main bails of success is not only a well -coordinated team game, but also individual professionalism and the ability to manage the hero. The confusion in a difficult situation will lead to death and languid expectation near the fountain. If you used to play Dota, then easily master League of Legends. We advise everyone else to understand the basics, playing training matches (Practice Game).

Do not climb into the wolf. Remember, the first to attack the "tank". Try not to walk once again around the enemy. Your accidental death will not only reward opponents with experience and gold, but will also lead to a sharp weakening of the team. While you are reviving, rivals can take advantage of a numerical advantage and destroy the tower or kill several union heroes.

The main task at the beginning of the match is to accumulate funds and buy the necessary artifacts. At the first level, you can arrange a good ambush in the bushes, and then just stand on the line for some time, finish the minions and monsters in the forest. Do not chase throughout the map for opponents and, most importantly, do not climb under the tower. The competent start of the game is the key to success.

Stripping forests from monsters can bring not only monetary benefits. Some monsters after death will give you temporary, but useful advantages. During the battle, you must represent the possible actions of your associates. Friendly heroes count on your abilities in attack, do not forget about it. For example, if you have a big health supply, you must act as a “tank”, attacking in the forefront. Do not forget to warn about your intentions of the allies by writing about them in the chat.

We are sure that you can quickly get used to this game. Good luck in the League of Legends, we will meet on the battlefields!

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